Sabina Lewis
Sabina Lewis
Visual Development Artist | Concept Artist | Illustrator
Ipswich / London, United Kingdom

About

Hi, I'm Sabina Lewis. I'm a UK-based Concept Artist and Visual Development Artist specializing in environments, worldbuilding, props, and background painting.

Over the past decade, I've created visual development, key art, and production assets for games, animation, and major brands. My credits include background art and mood-driven color scripts for Netflix’s Castlevania: Nocturne, lead environment design for Swordsfall: Welcome to Tikor, and concept work across major AAA franchises including Civilization VI, Diablo IV, and Crusader Kings 3. I’ve also delivered illustrations and visual design for clients like Gucci, Chaosium, and Fandom.

I blend traditional 2D painting with 3D workflows using Blender, Unreal Engine 5, 3D-Coat, and Photoshop to build spatial blockouts, lighting studies, and keyframes that support core narrative beats.

Available for remote work, relocation, and contract opportunities.

Info@sabinalewis.com
Bluesky: @sabinalewis.bsky.social
Instagram: https://www.instagram.com/sabina_lewis/
LinkedIn: https://www.linkedin.com/in/sabina-lewis-0b4252144/

Skills

Visual DevelopmentIllustrationConcept DesignEnvironment DesignGraphic DesignWorld BuildingBlenderConcept ArtUnrealDigital PaintingGame DevelopmentDrawingPhotoshop

Software proficiency

Photoshop
Photoshop
Blender
Blender
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Procreate
Procreate

Productions

    • TV Production
      Castlevenia: Nocturne
    • Year
      2025
    • Role
      Background Design
    • Company
      Powerhouse Animation Studios
    • Video Game
      Split Fiction
    • Year
      2025
    • Role
      Visual development
    • Company
      Opus artz
    • Video Game
      Diable VI
    • Year
      2023
    • Role
      Concept artist
    • Company
      Opus artz
    • Video Game
      Civilization VI
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Opus Artz Ltd
    • Video Game
      Stellaris
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Opus Artz Ltd
    • Video Game
      Crusader Kings
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Opus Artz Ltd
    • Video Game
      New worlds
    • Year
      2021
    • Role
      Concept artist
    • Company
      Opus artz
    • Video Game
      Gods will Fall
    • Year
      2021
    • Role
      Artist
    • Company
      Opus artz
    • Video Game
      Fifa 2023
    • Year
      2022
    • Role
      Concept Artist
    • Company
      Opus Artz Ltd
    • Board & Card Games
      Dungeon & Dragons
    • Year
      2024
    • Role
      Concept artist and Illustrator
    • Company
      Opus artz
    • Video Game
      Battlefield Mobile
    • Year
      2022
    • Role
      Concept Artist
    • Company
      Opus Artz Ltd
    • Video Game
      Crucible
    • Year
      2020
    • Role
      Concept artist
    • Company
      Opus artz
    • Video Game
      Ostranauts
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Blue Bottle Games
    • Video Game
      Little Friends: Puppy Island
    • Year
      2023
    • Role
      Concept artist
    • Company
      Opus artz
    • Video Game
      Fifa 2022
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Opus Artz Ltd
    • Book
      Swordsfall
    • Year
      2020
    • Role
      Lead Environment Designer and illustrator
    • Company
      Swordsfall

Experience

  • Visual development and Background painter on Castlevania: Nocturne at Powerhouse Animation Studios
    December 2022 - January 2024

    • Designed production-ready background art and visual development for Netflix’s Castlevania: Nocturne, spanning the final 3 episodes of Season 1 and the entirety of Season 2.

    • Painted 10+ mood-driven colour scripts (1-4 for each episode) to align visual tone and lighting with dramatic narrative arcs.

    • Delivered 25+ background paintings, translating script requirements and directorial vision into detailed layouts and 3D blockouts.

    • Integrated into a structured international animation pipeline, working closely with creative directors to meet strict production milestones

  • Concept Artist at Opus Artz
    London
    March 2020 - December 2022

    • Created concept art and visual development across major AAA titles, including Split Fiction (5+ keyframes), Civilization VI (10+ concepts), Diablo IV (5+ prop designs), FIFA 22 & 23 (10+ outfits and vis dev), Battlefield Mobile (10+ weapon skins), Stellaris (10+ ingame 2D assets), and Crusader Kings 3 (5+ environment designs).

    • Designed environments, keyframes, props, vehicles, character skins, and early gameplay visualisations across varied artistic styles.

    • Shared digital painting workflows, 3D plugins, and visual techniques to elevate team efficiency and pipeline collaboration.

  • Lead Environment Concept Artist and illustrator at Swordsfall
    June 2018 - September 2020

    • Led environment design and managed visual brand identity for Welcome to Tikor, blending historical African architecture with futuristic solarpunk aesthetics.

    • Created 30+ illustrations and visual development images defining the visual look and feel of central locations.

    • Led a team of 3 concept artists and collaborated directly with the Creative Director to establish worldbuilding style guides and reference packages.

  • Concept Artist, Visual development & Illustrator at Short term contracts
    Ipswich
    September 2017 - Present

    Delivered concept design and illustrations for clients including Gucci, Fandom, Chaosium, and indie game studios while continuously refining 3D & 2D pipeline skills between contracts.

  • Graphic Designer at Double S Design
    Ipswich, United Kingdom
    June 2013 - September 2017

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