I have been working with Swordsfall to bring the world of Tikor to life, serving as lead environment concept artist and illustrator on the project. I was responsible for much of the world and location design, creating style guides and visual references along the way. Garuda interior party was also a learning project for me. I used it to bring 3D Coat into my process for the first time, using the blockout primarily for scale, perspective, and working out camera angles rather than texturing. All the textures, colours, lighting and mood were worked out entirely in the paintover stage, which pushed me to really develop that side of my craft.